Showing posts with label Civilization V. Show all posts
Showing posts with label Civilization V. Show all posts

Sunday, February 16, 2014

The Collapse of Civilization

Jimmy Carr may or may not be your cup of tea, but on an episode of QI he once told a joke about wondering why Germans were so fastidious, so he googled “German anal.” And when he finally emerged, no doubt caked in a crusty filth, it had been a week. He’d lost a week! And that’s how I feel about Civilization V.

This is going to take so. Much. TIME.
Recently available via the glorious Sid Meier Humble Bundle, I went ahead and paid my $15 (I always go between $15 and $25 on the Humbles) and added Civilization V (and its subsequent DLCs, as well as Civilization IV) to the purgatory of my Steam account, not expecting to get around to it any time especially soon. However, due to unforeseen severe boredom and the fresh memory of having just purchased it, I installed it and gave it a try. That was at noon last Wednesday, and from then to the same time the next day, I’d logged 15 hours of play.

Oh, baby, you know I ain't goin' nowhere.
Now, there were times as a teenager where I literally didn’t leave my bedroom but for bathroom breaks or to make a bowl of cereal because I was engrossed in something - in those days (and for that long) I was probably playing Xenogears or Final Fantasy Tactics, or even possibly one of those ludicrous 12-hour Gran Turismo races that forever soured me on realistic car racing (I fell asleep somewhere near the last 5 to 10 laps of one of those races and was much too discouraged to bother trying, again) - but that was a time of life where I actually had that much free time to spend as worthlessly. Since then, possibly with the exception of a few group, all-night, alcohol-fueled gaming sessions of Guitar Hero/Rockband, either in one sitting or one general period of time, I simply haven’t sat and played a single game for so long. Until now.

Civ V is ridiculous. I’m not much of a board gamer – this kind, anyway – and I think that’s where this caught me off guard. If this were a normal board game, everyone would quickly lose interest: it moves too slowly, it would require an insane amount of attention to keep track of all of the moves (not to mention attention span), and any war would be fought likely both on the board and in real life. But in Civ Vit’s always your turn.

And that’s seductive.

You should have accepted my trade proposal, baby.
Oh, I can just get a few more roads built! I can wait two more turns for that Seaport to finish! I just want to conquer France before I go to bed! And before you know it, it’s 4 am. I can’t think of another game off the top of my head that is as much of a time sink that isn’t an MMORPG (I never played World of Warcraft in any of its iterations, but I know that one falls into the same category). I began my civilization on Wednesday afternoon, and I completed my first game on Sunday evening, and I did practically nothing else (besides work and eat) in the time between. It’s easily the quickest I’ve ever put 40 hours into a game and while I had a great amount of fun with it, I’m glad the game’s over. Having been an adult these last ten years or so, playing these long-ass games is fun, but taxing.


I’m going to go read 1Q84 for a while. Or go buy a bookshelf to put together. Or take a drive. I just need to get off the computer. 

Hmm, actually, maybe just one more turn...

Saturday, January 4, 2014

The ten best games of the last console generation, according to Jake

10. Castlevania: Order of Ecclesia - Konami - Nintendo DS - 2008

I've been a sucker for Metroidvania-style gameplay since I was eleven years old. While Metroid has gone on to bigger and better 3D things, Castlevania remained true to its roots and produced a slew of great 2D Metroidvania games in recent years. The series has never quite been able to make the leap to 3D, but that's okay with me.

Order of Ecclesia was the third and final Castlevania game on the DS, the series' swan song on the handheld. It features a refined art style, a more nonlinear gameworld with a brilliant Dracula's castle as well as plenty of non-castle locales, a ramped up difficulty from previous DS entries in the franchise, and *gasp* a female protagonist. What is this, Metroid?! Strangely, there's been no word of a new traditional Metroidvania-style Castlevania game since Order of Ecclesia's release six years ago.

9. NHL 14 - EA Canada - Xbox 360, PlayStation 3 - 2013

This entry counts the 360/PS3 iterations of EA Sports' annual NHL series as a whole, and NHL 14 is the pinnacle. It's not arty or deep. It's just hockey. But it's damn good. The NHL series on the seventh generation of consoles spearheaded the sports game genre's move from arcadey face button-based gameplay to full analog stick control. Instead of pressing A to pass and B to shoot, you actually use the control stick as your hockey stick. Despite my pretentious exterior, NHL is a nuanced, stress-relieving love of mine.

8. Catherine - Atlus - PS3, 360 - 2011

I was skeptical of Catherine at first. I'm generally not a fan of the grind-heavy Japanese role-playing games Atlus is known for. But Catherine is... a puzzle game? About relationships? It's got some lengthy anime cutscenes, which normally I'd be averse to but they're so well-made that I don't mind. Catherine is one of the first major deconstructions of sex and the male mind in the videogame medium, but it's also a complex, difficult puzzle game. It's very Freudian, as you may infer from the screenshot above. One of the most daring games of the last generation, which I've written about before here.

7. Limbo - Playdead - 360, PS3, PC - 2010

Jonathan Blow's Braid gets all the "arty Xbox Live Arcade indie 2D platformer" attention, but Danish studio Playdead's somber black-and-white Limbo is what really got to me. While Braid relies on blocks of text and a heavy-handed message, Limbo simply exists. It's a sort of minimalist Where the Wild Things Are meets Lord of the Flies, but much more bleak. I've written on this blog about how much I love this game before. No dialogue, no HUD, just a boy and a spider.

6. Metroid Prime 3: Corruption - Retro Studios, Nintendo - Wii - 2007

Retro Studios' 2002 opus Metroid Prime on the GameCube is my Favorite Game Ever Made. Metroid Prime 2: Echoes was much darker, tougher, and divisive, and I still loved it. The trilogy comes to an end with Metroid Prime 3: Corruption. It's the Return of the Jedi of Metroid Prime: probably the weakest of the three, but still an epic end to the trilogy. Corruption features multiple planets for Samus to explore, with trippy alien designs abounding. The series' signature atmospheric nonlinear exploration gameplay fine-tuned to perfection. It's a bummer that Retro Studios hasn't returned to the Metroid series since Corruption's release seven years ago.

5. Sid Meier's Civilization V - Firaxis Games, 2K Games - PC - 2010

Together with its expansions Gods & Kings and Brave New World, I've put more hours into Civilization V than anything else on this list. A single game of Civ V could take upwards of five hours to get through. I love this style of "4X" strategy game, since you're not just waging war against other people. You can win through economic victory, diplomatic victory, or any other number of means. Plus you can get nuked by Gandhi. And since it's turn-based instead of real-time, you get to spend forever analyzing each move you make.

4. Deadly Premonition - Access Games - 360, PS3, PC - 2010

Deadly Premonition is not a well-made game. It hardly even qualifies as a seventh-generation console game. It's full of bugs, awkward controls, terrible graphics, and a limited soundtrack. But that's all part of why I love it. Deadly Premonition is a Twin Peaks-inspired comedy horror with tons of personality. The obtuseness of it all is what makes it so appealing. It's a diamond in the rough that's become a cult classic. I've written about it before here.

3. Fallout 3 - Bethesda Game Studios - PC, 360, PS3 - 2008

This entire blog is named after the location of Fallout 3, so I'd hope it would make this list. I've got mixed feelings on open-world games, since they've all got awful pacing and dramatic tension. Bethesda's other open-world RPG series The Elder Scrolls gets much more attention than Fallout, and it's such a self-serious Tolkien ripoff that I never got too into it. But Fallout 3 hits the perfect balance of post-apocalyptic harshness with a sense of gallows humor through it all. Plus I've got the sentimental attachment of it being by far the most detailed depiction of my hometown Washington, D.C. in videogame form.

2. Mirror's Edge - EA Digital Illusions CE - 360, PS3, PC - 2008

Crazy to think after making Mirror's Edge, Swedish studio EA DICE went on to become a generic FPS factory with the Battlefield series. Mirror's Edge is ahead of its time, a first-person parkour game that was a commercial failure but has since gained respect in the gaming community. Its parkour control scheme was a paradigm shift from standard first-person controls, which turned many players off but allowed for a new type of game we haven't really seen before or since. Combine that with a minimalist color palette, airy electronica soundtrack and strong female protagonist, and Mirror's Edge is a classic. 

1. Portal - Valve Corporation - PC, 360, PS3 - 2007

It has to be Portal. It can't be anything else. What else could I choose? Valve's unassuming first-person puzzler Portal is likely the most important game of the last decade. You probably already know about Portal. There are university curriculums based around it. The most fun part of it is the fact that Portal was released with virtually zero fanfare--a short little puzzle game extra thrown in with the already-stellar Orange Box. Valve is undoubtedly the best developer of the last generation of video games, and Portal is perfection in game design.

Monday, July 22, 2013

Reviewing Civilization V: Brave New World

There's not much to say about Brave New World, the second expansion pack for Sid Meier's turn-based strategy goliath Civilization V. If you already play Civ V, you'll love Brave New World. If you don't, it won't make any difference to you. It's roughly the same thing I wrote about the game's first expansion, Gods & Kings.

Managing trade routes

That's not to say Brave New World is unremarkable. If you play Civilization, it's a must-buy. Brave New World adds a ton of depth to an already-deep experience. Developer Firaxis Games has overhauled Civ's culture, diplomacy, and trade mechanics, which is great news for peaceful players like me who want to win matches without resorting to military might.

But the sexiest of the additions, as always, are the new playable civilizations. There are nine: Assyria, Brazil, Indonesia, Morocco, Poland, Portugal, the Shoshone, Venice, and the Zulus. A well-rounded representation of countries from around the world, this brings the total civilization count of Civilization V to an impressive 43.

Archeologists are new units who can excavate "antiquity sites" around the world to add to your culture

The new civs in Brave New World add vastly different play styles to the mix. Venice can't found new cities, and instead relies on buying out friendly city-states. The Shoshone focus on a small number of cities with huge swaths of territory. These civs totally change the dynamic of a match, and are a welcome addition to the tried-and-true Civ gameplay formula.

In a world of downloadable content, the idea of "expansion packs" is becoming outdated. Civilization V itself has had a number of bite-sized DLC packs since its initial release in 2010. In the rare occasion that games today have full-on expansions, it feels like a meaty dinner rather than the slim appetizer of DLC. Brave New World refines Civilization V so much, it's without a doubt the definitive way to play the Civilization series in 2013.

Tuesday, October 2, 2012

Looking back at Civilization V: Gods & Kings

When Civilization V was released back in 2010, there were grumbles from the fanbase. While it was critically acclaimed and sold fairly well, hardcore Civ players complained that in terms of depth, it was a step down from its predecessor Civilization IV. Not only was religion removed from the game, but Civ V seemed to have an increased focus on combat. This clashes with the series’ selling point, that you can conquer the world however you want–through military power, scientific discovery, or diplomatic prowess.

The game’s first expansion, Gods & Kings, seeks to remedy that. It adds espionage and religion back into the mix as game mechanics, and further refines Civ V‘s existing ones. In addition, we get nine new civilizations to play as, and three new scenarios. It’s everything a Civilization addict could ask for!

In the age of downloadable content, modern expansion packs for computer games sit in an awkward position. Ten years ago, expansions were the only way to add more to a game. Today with digital distribution, microtransactions and lots of little downloadable content is the way to go. So it’s not often that we see a big, fully-priced $30 expansion pack anymore. Even Civ V itself has had its fair share of map packs released. Thirty bucks is a bit steep, but if you’re a fan of Sid Meier’s work, Gods & Kings is completely worth it.
On the surface, the three new scenarios to play are the most exciting addition. There’s “Into the Renaissance,” which emphasizes the game’s new religion mechanic. There’s “Fall of Rome,” which focuses on… the fall of Rome. And the most high-profile is “Into the Smoky Skies,” which re-imagines the game’s technology tree in a steampunk direction. These are all fun distractions, but long-term Civ players know this isn’t where the bulk of the gameplay is. They all warrant a couple play-throughs, but where Civilization thrives is its standard customizable matches.
Really, where Gods & Kings shines is the nuts and bolts. Religion and espionage are great additions to deepen the gameplay–religion can affect your influence on other civilizations, and espionage lets you gather intelligence on enemies (or friends). But to me, the greatest change is in the player’s relationship with city-states.
This isn’t going to make much sense to non-Civ players, which is very telling. If you’re not already a fan of CivilizationGods & Kings is definitely not going to win you over. The expansion is aimed squarely at people who are already fans of the franchise, both current Civ V players and fans of Civ IV who were turned off by the relative simplicity of the new iteration.
Previously in Civilization V, your interactions with city-states (small NPC-controlled civilizations that never expand past one city) were limited. You could give them gifts, or they could give you a simple task to complete such as “discover a natural wonder” or “destroy a nearby barbarian encampment.” This would affect your influence on the city-state, which would determine who they would side with in your interactions with the bigger civilizations.
Gods & Kings totally overhauls the city-state system. Religion and espionage both impact your influence on a city-state, and their requests from you are now much more diverse and change more often. Now, they’ll seek investors for 30 turns, or they’ll ask you to bully another city-state. It keeps the city-state interactions fresh, and ensures you can pour another 200 hours into this game without getting bored.
When it comes to the game’s meat and potatoes, there’s a lot of new material to explore. In addition to all the existing civilizations, Gods & Kings introduces nine new playable civs: Austria, the Byzantine Empire, ancient Carthage, the Celts, Ethiopia, the Huns, the Mayans, the Netherlands, and Sweden, as well as Mongolia and Spain (which were included in previous Civ V DLC). I only wish the developers would’ve completed the job and included all the other civilizations from previous DLC: Babylon, Denmark, the Incas, Korea, and Polynesia are all absent from Gods & Kings. Fear not, though; if you’ve already purchased these other civs, they’ll integrate into Gods & Kings, too.
The expansion also a bunch of new units, buildings, and wonders for your cities to produce. This is in the interest of further balancing the game, as well as creating a more fleshed-out “modern” era; previously, players jumped from the industrial era to the modern era to the future era, and that was that. Now, there’s an atomic era and an information era, with units and buildings to reflect them such as bomb shelters and internet firewalls.
Overall, if you’re not already into Civilization, you won’t be converted by Gods & Kings. But if you like Sid Meier’s franchise at all–whether you’re already a Civ V player or your last outing was IV–it’s well worth $30 of content.