play it here)
I've been neglecting the non-European game industry for a while. It's simply easier to write about Europe because it's so many countries clustered together with a fair amount of income. Game development in South America, on the other hand, is hard to come by.
I've only covered one South American game in this series so far; there are plenty of aspiring Latin American game designers but many of them move elsewhere to pursue their careers, such as Vander Caballero's Montréal-based studio and their debut game Papo y Yo.
"Newsgaming" is both a developer and a concept, of making small, timely games that address current world issues. September 12th: A Toy World was made in 2003 in response to the U.S. military's "War on Terror." It's a simple, quick-to-play "simulation" of the war. We're slowly starting to see more indie games embrace this activist approach, but it'll be a while before mainstream publishers support it.
While September 12th only features one game mechanic and can be completed in a minute or so, the creator sends a clear message with that time. I won't spoil it for you, since in the time it took you to read this article you probably could've played the whole game.
The global gaming map so far (zoom out for full map):
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