Showing posts with label EA Canada. Show all posts
Showing posts with label EA Canada. Show all posts

Friday, April 12, 2013

14 things I'd like to see in NHL 14


Today EA Canada gave the first hints of the next installment in their long-running hockey franchise, with the first details to be released on Monday. With that in mind, here's a list of my fourteen most-wanted features for NHL 14. The theme I keep coming back to is making it a truly global game, looking to EA's own FIFA soccer series for inspiration.
  1. The Kontinental Hockey League. If EA wants to include all the best players in the world, they need to pony up the cash for the KHL license. One of my favorite things about EA's FIFA is that it includes almost every top league in the world. NHL 13 respectably includes the Swedish, Finnish, Czech, Swiss, and German hockey leagues, but at this point they can't keep denying the second-best league on the planet. Russia's Kontinental Hockey League now boasts teams in seven different countries all over Eastern Europe, with rumored future expansion even into Italy. Most of the best non-NHL players in the world play in the KHL. Why keep stalling, EA?

  2. The Olympics! With the 2014 Sochi Winter Olympics right around the corner, it seems there's no better time to revamp NHL's international teams. EA probably can't wrestle the rights to the Olympics from Sega, but they could at least get the rights from the International Ice Hockey Federation to use real international uniforms and real IIHF World Championships. I'd love to see international play incorporated into every mode of the game, much like it is in EA's FIFA.

  3. College hockey. The Frozen Four is going on right now in Pittsburgh. Why can't I play this in videogame form? The 60-team major junior Canadian Hockey League was added in NHL 11, and it'd be nice to have the U.S. equivalent. Like in EA's college football franchise, NCAA rules would probably prohibit real player names from being used, but that's a sacrifice I'm willing to make for college hockey in NHL.

  4. The ECHL, the third tier of North American professional hockey. NHL already includes the second-tier American Hockey League, and the ECHL would complete the NHL's three-tier farm system pyramid.

  5. The Slovak Extraliga, the other major European hockey league not included in NHL 13.

  6. Why are my top five requests all more teams and leagues? So the game can have a deeper career system. All these league and team additions would make career modes in NHL that much more dynamic, whether in "Be a Pro" or in "Be a GM" mode. Once again, just look at how EA does it with FIFA.

  7. The correct number of on-ice officials. Real-life NHL games feature two referees and two linesmen, but the NHL series has long featured... one referee. And that's it. Would it be that hard to add three more officials?

  8. I'd also like to see the on-ice officials made "live" in NHL 14. In 13, the ref is a ghost that players and pucks alike can go right through uninterrupted. But in real life, sometimes the puck will inadvertently bounce off the official and change the flow of play. FIFA already does this, so why can't NHL?

  9. A revamped single-player franchise mode. The focus in recent years has been on the EA Sports Hockey League and online play, but for someone who just wants to sit down and play a "campaign," NHL 13 is pretty mundane. It's really just... a series of games. And even if you lift the Stanley Cup, it's just one short mediocre cutscene followed by... another series of games.

  10. A revamped standard online mode. While everyone is all about teaming up with other people and playing six-a-side matchups online, often I just want to play simple one-on-one matchups online. The only depth in NHL 13's standard online mode is a leveling system. Can't there be a bit more to it?

  11. A revamped interface and menu system. It's far too wonky to get to game modes and make quick roster changes in the game.

  12. Improved "NHL Moments". NHL 13 tried recreating situations where the player has to play a highlight from the real-life NHL season, but it always boils down to either "score a bunch of goals" or "don't allow any goals." It's a great idea that's been poorly executed, and it'd be nice to see more dynamic, specific situations in NHL Moments. Speaking of NHL Moments,

  13. Better historic teams. Right now players can replay "historic" NHL Moments, but because there aren't really any historic teams in the game, the player will play as Wayne Gretzky with the 2013 Oilers, or Mario Lemieux with the 2013 Penguins. Can't we get historically accurate teams for these guys to play with?

  14. A better soundtrack. I know I can import my own songs into the game, but it's a huge roundabout process. What we're left with is NHL's completely horrible butt-rock soundtrack every single year. And only a handful of songs. NHL 13 features 16 tracks, which get to be pretty tiresome when you hear them over and over and over and over. FIFA 13, on the other hand, features 50 songs on its soundtrack. I understand hockey isn't as popular as soccer, but can't we get a few more? And not all hockey fans are Nickelback enthusiasts. While FIFA features a wide range of musical genres, NHL has... Thousand Foot Krutch. And Shinedown. And My Darkest Days. Please, please, no more butt-rock.
If I can get at least one of these wishes fulfilled when the first details of NHL 14 are released on Monday, I'll be happy. We'll see.

Wednesday, June 27, 2012

The most riveting online video game experience of my life

I've become fairly skilled at EA Sports' NHL series as of late. I don't play it for hours at a time, but I play a couple quick games online every day to blow off steam after work.

I'm not a big fan of online multiplayer gaming in general. I even write for a website called Only Single PlayerNHL is my exception. I almost don't see it on the same level I see all the "arty" games I play. The other games are there to give me some sort of intellectual fulfillment. NHL is there to fulfill my carnal gaming instincts. I used to play it against the computer, but eventually real human opponents are the only way to truly challenge your skills at a competitive game.


NHL 12 is not a perfect game. Players are assholes online, so they still try to get in fights with you and take shots on goal during every single stoppage in play. And when they get desperate, players online ALWAYS go for the cheap, glitchy wraparound goals. Even after all EA's tweaking, wraparounds are still the best way to take advantage of faults in the goalie's AI.

But on a twitch-impulse gameplay level, NHL 12 is immaculate. The developers have perfected the game's controls--players have total control over every aspect of their virtual pros' skates and sticks.
I've been on a roll lately, winning five games online in a row. They're ranked matches, so if you play well, you get matched up against other players who are of a higher skill level.

Tonight, I played a level 31 match--the highest I've ever played. I was feeling a bit cynical after winning so much, so I decided instead of playing as an NHL club, I'd play as a minor league team. I chose the Hershey Bears, the farm club of my hometown Washington Capitals.

Joel Rechlicz is mediocre at hockey. But in my virtual hockey game, he was vital.

Usually, it's NHL 12 online etiquette that if one player chooses a minor league or European team, the other player does the same so they're on a level playing field. But nope, my opponent tonight stuck with the NHL's St. Louis Blues. "Uh oh," I thought to myself. "This is the highest ranked match I've ever played online, and I'm playing as a minor league club against one of the best teams in the world." And then the game began.

Of course, the Blues scored right away to take an early lead. But amazingly, after endless forechecking and offensive pressure, I got one back! It continued this way through the duration of the game, my opponent and I trading goals--although I never had the lead. It was always St. Louis going ahead, and my team coming back to tie it up.

When my opponent was leading 4-3 in the third period and one of my players took a two-minute penalty, I thought the game was over. But alas, not only did I kill the penalty... I scored a shorthanded goal! Game tied, 4-4!

At this point, my hands were aching. Along with NHL 12's perfect controls come the attrition of constant attention to detail in playing. You can't passively play NHL 12. So not only was I in this heated online matchup, but I was facing the possibility of real-life injury to win the game. NHL features cutscenes during stoppages in play that people normally skip through to get to the real gameplay, but this late in the game I took every breather I could to rest my shaky hands for a few precious seconds.

And with the third period almost over, my star player Joel Rechlicz--perennial minor league enforcer, mediocre goal-scorer--scored his third goal of the night to complete a hat trick and win the game for my Hershey Bears. I nearly cried tears of joy.


This whole experience took about twenty minutes, but it felt like three hours. When the match finally ended and I emerged victorious, I rejoiced like I never have with a video game before.
While many game critics write off sports games as simple diversions, I felt legitimate emotional connection to my experience in NHL 12 tonight.

Friday, July 15, 2011

Top Ten: Canadian game developers

In the game industry, we often think of Japan and the United States as the only relevant nations. And yes, the vast majority of games today do come from these two countries. But like Neil Young and Jim Carrey, many people we assume are American are, in fact, Canadian. Our neighbors to the north have contributed to video games in a huge way--they're the #3 biggest game manufacturer in the world. So let's take a gander at the top ten Canadian video game developers. Looking at the games on this list, it seems Canadians have a passion for strategy games. What does that say about them as a gaming nation?

10. United Front Games

A new developer created from former employees of EA, Rockstar, Radical Entertainment, and Volition, Inc. Developed the user-creation-driven kart racing ModNation Racers in 2010.

9. Rockstar Vancouver

Began life as Barking Dog Studios making extra content for other games, but went on to become a part of British giant Rockstar Games and create the underrated open-world boarding school game Bully in 2006. Currently working on the upcoming sequel to Max Payne.

8. Ironclad Games

Consists of former Barking Dog Studios employees. Developed the landmark 2008 science fiction strategy title Sins of a Solar Empire.

7. Silicon Knights

On this list primarily because of their masterpiece psychological horror work, 2002's Eternal Darkness: Sanity's Requiem. Fittingly, afterwards they went crazy and created the titanic disappointment Too Human in 2008.

6. Relic Entertainment

All about strategy games, largely in the spacey vein. Created the 1999 Homeworld and Warhammer 40,000: Dawn of War in 2004. as well as the crown jewel of World War II strategy games in 2006, Company of Heroes.

5. EA Canada

The biggest developer for the biggest American third-party publisher is based in Burnaby, British Columbia. A major player in the sports game genre. Created perhaps the best sports game of all time, NHL '94, and continue to perfect the art of hockey with the NHL series. The industry standard for soccer, too, with FIFA. Invented the snowboarding genre with SSX. Dethroned Tony Hawk's skateboarding monopoly with Skate (as EA Black Box).

4. Ubisoft Montréal

The most successful French-Canadian developer. Fittingly, a branch of French-French publishing giant Ubisoft. Brought stealth gaming to the masses with Tom Clancy's Splinter Cell. Reinvented the Prince of Persia franchise for the modern era, then created a spiritual 3D platforming successor with Assassin's Creed.

3. BioWare

Name a major Western RPG with some sort of moral choice system, and there's a large chance BioWare developed it. Defined early 2000s RPGs with Baldur's Gate and the Neverwinter Nights reboot. Made what's widely considered the "greatest Star Wars game ever," Knights of the Old Republic. Developed the commercial smash hits Mass Effect and Dragon Age, as well as the vastly overlooked ancient China adventure Jade Empire.

2. Chris Taylor

The biggest name in sci-fi strategy games, with a few dungeon crawlers to boot. Worked with Cavedog Entertainment and later his own company, Gas Powered Games; both headquartered in the United States. Conceived Total Annihilation in 1997, the first real-time strategy game with 3D graphics. Went on to make his mark on the dungeon crawling genre with 2002's Dungeon Siege, then went back to his native science fiction strategy with Supreme Commander in 2007.

1. Sid Meier

Really doesn't need an intro. One of gaming's first iconic auteurs. Worked with MicroProse and later his own company, Firaxis Games; both headquartered in the United States. Sense a trend in Canadian video game figures? Created landmark pirate sim creatively titled Pirates! in 1987. Revolutionized strategy gaming with Civilization in 1991, followed by futuristic opus Alpha Centauri in 1999.

Wednesday, August 18, 2010

Thoughts on the NHL 11 demo

The demo for EA Sports' upcoming NHL 11 was released to Xbox Live and the PlayStation Network yesterday. I've spent hours upon hours playing NHL 10, so I was eager to get my hands on the demo for the new one. Thoughts:

The good
  • The revamped faceoff system is awesome. Tons of different options for the dot. I wonder if some of the techniques will be exploited online, though.
  • Broken sticks are a lot cooler than I thought they'd be. I love that sometimes the player can go pick it up, but sometimes it just sits there on the ice for 5 minutes like in real life.
  • I didn't really understand the "quick dekes" EA was touting until I actually played. It means while in NHL 10 you could only deke "left" or "right," in NHL 11 you can change stick direction mid-deke. It's invaluable on breakaways when you're trying to deke the goalie in a tight situation.
  • The Hockey Ultimate Team mode is awesome, and makes for a surprisingly beefy demo. It's very similar to FIFA 10's Ultimate Team, but it's much more refined. The whole "value vs. potential" aspect and limited training slots per player make every decision even harder. I will spend forever in this mode. And unlike in FIFA, NHL's Hockey Ultimate Team comes packaged with the game when it hits stores September 7; you don't have to buy it as a separate download.
  • Menus and interfaces have been partially overhauled, which I've wanted for a while now. We'll see if that carries over into every game mode.
  • The new TV-style presentation is spectacular, a huge step up from last year. I especially like the subtle touches of giving little details on the scoreboard before faceoffs, things like players' faceoff percentage and teams' power play efficiency. A couple little flaws I noticed in the demo though: info on players will have a background the color of their team (i.e. Flyers players will have an orange background), and when I played as a team with yellow info backgrounds, you could barely read the small white font signifying their goals, assists, etc. Also, when I played against Team Canada in the demo, the intro sequence presented them simply as "TEAM". Hope that gets fixed.
  • The Canadian Hockey League's inclusion is great for more than just the 60 extra teams you can play as. All these added prospects means that Manager Mode, Be a Pro Mode, and the new HUT mode will be much deeper than before.
  • The ice surface is a huge step up from last year; it looks more worn out. Perhaps that's why there are scratches all over Mr. Toews on the box art.
  • Player models, especially their faces, are upgraded from last year.
  • It'll take a while to get used to the new passing control (holding RT longer for harder passes), but I imagine once I adapt to it, I won't be able to go back. No more ping-pong passing.
  • The real-time physics engine means the hits look great, but I found myself pulling off massive hits far too often. I hope this is only for demo purposes, and it'll be toned down for the real game.
  • The new physics also mean the game has a slower, less arcadey pace than NHL 10. At first it felt like playing in peanut butter, but after a while it feels much more realistic than its predecessor.


The bad
  • Presumably, the Flyers-Blackhawks Battle for the Cup mode included in the demo is representative of the Stanley Cup Finals in NHL 11. Bummed out teams playing in the Finals still don't get the Finals patch on their jerseys, although I guess it'd be tough to generate random patches that haven't been designed yet for future Finals.
  • Also sad playoff beards still haven't found their way into the game--2K Sports' inferior NHL 2K series has had them for a few years now.
  • I don't like that the demo lets us see our team lifting the Cup! That would be like the end of Fallout 3 revealed in the demo. I understand it's there to get attention, but I still wish the demo ended at the end of the game. It's nifty to see the presentation of the Conn Smythe Trophy, though--I don't recall that being in NHL 10, but I may be wrong.
  • There's still the issue of jersey stretching--if a player outstretches his arm, you'll see the nameplate on his sweater stretch with it.
  • Judging from the sample of players available in the HUT demo, it looks like the Kontinental Hockey League and Slovak Extraliga haven't been added to the game (I'd also like to see the ECHL, but that's further down my wish list). It may be because of the huge addition of CHL teams this year. If EA can add the KHL and Slovak Extraliga, they'd have every major hockey league in the world represented in the game. Rumor has it EA is working with the NCAA to include Division 1 college teams in NHL 12. That will be awesome.
  • I hope EA secures the rights to the official IIHF uniforms for national teams, so we don't have to endure another year of national teams with "generic sweater + country flag" uniforms. It'd also be nice if we can pick if we want to play in North American or international-sized rinks, regardless of what team we're playing as.
  • We want to see the Winter Classic! EA Canada could even take the Ralph Wilson Stadium and Heinz Field models straight from the Madden team at EA Tiburon. There may be some copyright issues with using Wrigley Field and Fenway Park since 2K has exclusive rights to Major League Baseball video games, but I'm sure EA could find a workaround. If it were in NHL 11, though, it probably would've been announced by now. I hope it makes the cut next year.