One of the things I kept coming back to in Jake’s and my argument about the future of videogames is that I just don’t see the future being too terribly different from
the present. In other words, I don’t think that the technological singularity
is going to happen as quickly as Jake is afraid it’s going to. I do think it
will happen, but not soon.
In our “discussion,” I referenced the incomparable Mr.
Stephen Fry and his BBC radio show “Fry’s English Delight,” specifically the
episode about the future of the English language as compared to today. I
brought up one particular point made by one of the guests on the show about
how, obviously, it is impossible to predict the future (hell, the singularity
could happen tomorrow, or next month,
or next year), but you can make predictions based upon precedent, specifically,
how things have happened in the past. In the show, Fry posited the question
about whether in, say, 200 years, the English language would be, to
contemporary speakers and readers, completely indecipherable or not. The answer
was a definitive “no.”
What the f...? |
And here’s why: the only thing we have to go on is history,
and, looking back at the history of the English language, we can go back much
farther than only 200 years, in fact. We can go all the way to Shakespeare or
Chaucer and still understand their English, albeit with some difficulty,
especially with archaic words and word spellings and meanings. If we can
understand them, it’s likely that we will be able to understand our future
language, albeit with difficulty. There’s more to it, but that’s the relevant
idea. We should be able to understand and get along. And I think that is
directly applicable to the future of video game consoles.
Again, it’s my opinion that the technological black hole will
happen, I’d be shocked if it didn’t, but I don’t think it will be as quick as
it’s feared. And the reason why is both the past, and people.
People don’t change much, all considered. Look at the older
generation: how many of them play video games? Very few, I’d wager. Is it
because they just don’t understand all these new-fangled gadgets, or is it
because they don’t understand why kids these days can’t just go outside and
play, or is it because they’d rather just read a book, or keep a garden, or any
other number of excuses they give? Well, yes, exactly. It’s not because they
think games are inherently stupid (well, they might, but they’re wrong), it’s
because it’s not what they grew up doing. It’s not what they're used to.
"I've been googling 'Jenna' all day, but only one of them was my granddaughter." |
And we’re all like that. I remember looking at the original
Wii, thinking, “man, I just don’t want to be forced to wave my arms to play a
game.” And, to a degree, I still feel that way. And, apparently, so does
everyone else. Of course, the action games like Wii Sports or Wii Fit
that make you flail like a 5 year old still
exist, but the casual game that anybody can pick up and play is, more or
less, a gimmick. Most gamers, the so-called hardcore crowd, are used to using
old-school control schemes, and are thus more comfortable with that kind of
setup. The Wii U is a response to that (even if a slightly cumbersome one), and
the overall de-focus on wand-waving is evidence as well. Wand-waving is around,
but it will never replace classic controls… Until the kids today grow up and
become video game company leaders who only want to play games where flailing is
a necessity.
But, I’d say, where this is really important, the whole
“used-to” factor I mean, is with the Game Boy.
Portable gaming has come a long way. A long, long way.
Portable gaming is everywhere from Apple and Android devices to popular
Nintendo and Sony handhelds to little 3rd party screens that play Pong and other older games, usually sidescrollers
like Contra or 1942. Jake thinks – fears – that portable gaming will be taken over
completely by the iDevices and that the Game Boy (and DS, and 3DS) as we know it will cease to
exist. This is where we completely disagree.
It doesn't look 30. |
Did you know that the Game Boy has been around nearly 30
years? Good god, that’s a long time for a gadget to live. Granted, they’re not
all the same, we’re talking Game Boys, GB Colors, GB Advances, DSes, and now
3DSes, but the fact remains that, despite the upgrades, it’s the same device
that serves the same purpose: portable video games. The demand for which has
not only not decreased, but has
remained so outstandingly popular that every kid everywhere ever wants or has
at one point wanted one, especially in 2013 (supported by factual basis). Kids, known for being
fickle bastards, have remained loyal to Nintendo for all these years, and
Nintendo kids like Jake grew up and continue to be loyal even as adults.
Regardless of how amazing and powerful new cell phones and tablets will
continue to become (and what emulators they employ), they simply don’t replace
holding a proper Game Boy and booting up Tetris
or Pokémon in the car on a family
trip or on the train going to work.
But here’s where it gets tricky: languages are living,
breathing entities that change as people change; technology is dictated by the
speed of progress, and isn’t dependent on rate of spread. There could very well
be a new tech in the next few years that will entirely replace the need for a
Game Boy in any sense (a perfect, and I mean perfect
cell phone virtual control pad, for instance). But that’s impossible to
predict. It might happen, it might not. You could argue cell phones and iPods
already have replaced Game Boys, and there’s valid argument, but, as Jake argued
and with which I agree, Nintendo’s catalog of games is not to be trifled with,
and I don’t see Nintendo giving up its exclusive publishing rights to Mario, Pokémon, Metroid, Donkey Kong, Zelda, etc. If for some reason they ever decide to give up in the
proper console war, they’ll be able to focus solely on building their own
proprietary Game Boy hardware (and software) and still succeed.
But if they want to win this console war (which they don’t
appear too troubled about, honestly), they’ve got to utilize the Virtual Console intelligently. Why is the Wii U
cupboard so bare? Why did it take years and years for EarthBound to come to any VC, and then only to one VC? Why in the world are they treating each specific system’s
VC as separate and individual? If Nintendo is smart, they’ll take a page out of
the PSN manual and merge the VCs together, actually get their shit together in
regard to back catalog game releases, and use every single resource at their
disposal, namely the Gamecube, N64, and Dreamcast licenses they no doubt have
access to. Jake’s mention of getting Shenmue
on the VC? That came from me, yo. I would gladly pay for the ability to play Shenmue on a console I still currently
own and use (my Dreamcast in my fluent language is across the sea), but I don’t
appear to have anywhere to throw my money to make that happen. Why the fuck
not, Nintendo?!
Oh, oh, oh, oh, oh. Oh. |
Or Sony. Or Microsoft. I’m not pressed.
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