Motivation is difficult to pin down. Do you act in
self-interest or in altruism? Do you hate yourself? Or others? Do you love
yourself? Or others? Or something?
The reason I ask is that it seems like in nearly every game,
movie, novel, etc. I’ve experienced recently has used the all-too-familiar last
minute betrayal as its ultimate story device.
Man, am I tired of that shit.
Does absolutely no one have a solid character? Does
absolutely no one have any principles? All of these characters go through the
entirety of the time we spend with them as one set of thoughts, feelings, and
desires, but then, in the blink of an eye, all of the goodwill built up
disappears entirely. If done well, there are clues along the way that someone
is going to betray you, like Cypher in The
Matrix or Wesker in the original Resident
Evil, but it seems like nearly every game, book, and movie thinks it needs to have
some sort of twist to make it more interesting to its audience.
Perhaps this is simply a sign of poor writing or poor choice
on the viewer’s part. Final Fantasy
Tactics, the original one for the PSX, is Game of Thrones through and through, and it’s just as complicated
and ridiculous. Some of the betrayals in that game are unexpected and
surprising, but to the benefit of the overall story. They’re caught up in an
epic power struggle that none of them can escape of their own volition. Except
Ramza.
[SPOILERS]
But The Legend of
Zelda: A Link Between Worlds’ betrayal is pointless. At the end of the
game, the alternate Princess Hilda for whom you’ve been working to bring peace
back to Lorule, decides that she’s actually pretty stupid and tries to kill you
and your entire kingdom of Hyrule. She, Hilda that is, knows just as well as
Zelda that acquiring the Triforce means that you can make any wish you like to
any effect, practically without consequence, and yet she decides that she has to destroy Link and Zelda's planet
to save hers. Perhaps it can be put up to temporary insanity, but it felt to me
like the classic clichéd “oops, time to kill you because no reason” ending. And I
was quite disappointed that it took that turn.
But it didn’t tarnish the game. The Legend of Zelda: A Link Between Worlds is the finest Zelda game
I’ve played since Ocarina of Time.
Thank god for that.
You got lucky this time. |
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