If you missed Part 1, here it is.
Part 2: Controls
There's
not a lot wrong with the controls in Madden.
In the thirteen years of the DualShock
era of controllers, Electronic Arts has been fairly conservative with
their button configurations. The most radical, and welcomed change
was when EA decided to map sprint to R2 (RT on Xbox) instead of X (A
on Xbox). This freed up the user's thumb for stiff arms and spin
moves. Madden 2005 introduced
the greatest conceivable feature in a sports game: the Hit
Stick.
Madden 25 touts a “Run Free” feature that is designed to give
the user more control as the ball carrier. It makes running with the
ball more like controlling
a player in FIFA,
which is always a good thing. There are other areas where Madden
can improve its controls so let's hit the list.
Directional Player Switch
Madden
is the only sports franchise that continues to rely solely on the archaic
“switch to the nearest player” logic. If EA
only adds one feature, please let it be directional player switching like
FIFA.
If that's too hard, at least introduce icon switching like NBA
2K.
Post-snap player switching has remained unchanged since Madden
'92, and everyone is tired of getting stuck as an interior defensive lineman
on a 3rd
and long. Everyone.
Like passing, you can switch to any defender with a button press. |
Ball
Hawk 2.0
Last
year, EA introduced Ball Hawk, a feature designed to make user pass
defense easier. While pass defense was more intuitive, Ball Hawk had the unintentional effect of making interceptions just as easy as pass
deflections. Attempting to swat the pass was supposed
to be the safer choice, but it rarely played out that way. Madden
25
should update the Ball Hawk feature so there is some kind of
risk-reward dynamic to pass defense.
Find
and Replace: QB Evade, QB Protect
QB Protect should create this moment |
Quarterback
Evade is useless. Most people don't even know its in the game. By
flicking the right stick the user can make the QB “quickly”
shuffle to a new spot in the pocket to avoid a sack. The trouble is the animations for QB Evade
take so long that any time gained by a successful escape is lost
while the user waits for the animation to complete.
QB Evade should be swapped for QB Protect, this would be a way for the QB to brace for an incoming sack. QB Protect should increase the chances that the QB can shake the sacker, and decrease the chances of a fumble if the sack is successful.
QB Evade should be swapped for QB Protect, this would be a way for the QB to brace for an incoming sack. QB Protect should increase the chances that the QB can shake the sacker, and decrease the chances of a fumble if the sack is successful.
Laterals
EA
removed the ability to lateral the football in Madden
13.
Uh...why? EA needs to remember its motto:
If it's in the game. It's in the game.
Analog
Sprint
Players
in Madden have
two speeds: Jog and Sprint. Sprint is used on almost every play, but has been neglected.
Aside from a smart remapping, the sprint mechanics have never
been altered.
"And it's been like that since Madden '92" -Ludacris |
That's
it for Controls, check back for more Madden 25
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