If you missed Part 1, here it is.
Part 2: Controls

There's
not a lot wrong with the controls in
Madden.
In the thirteen years of the DualShock
era of controllers, Electronic Arts has been fairly conservative with
their button configurations. The most radical, and welcomed change
was when EA decided to map sprint to R2 (RT on Xbox) instead of X (A
on Xbox). This freed up the user's thumb for stiff arms and spin
moves.
Madden 2005 introduced
the greatest conceivable feature in a sports game: the Hit
Stick.
Madden 25 touts a “Run Free” feature that is designed to give
the user more control as the ball carrier. It makes running with the
ball more like controlling
a player in FIFA,
which is always a good thing. There are other areas where Madden
can improve its controls so let's hit the list.