Everything I'd like to say in a traditional review of first-time German studio Yager Development's
Spec Ops: The Line has been written elsewhere. The game came out last June, so I'm a bit late to the cult-following party. Suffice to say it's one of the best games I've played in years.
If you haven't played
The Line yet, the best way to experience it is by not reading anything about it beforehand. So please stop reading this. Just go play it.
If you've already played it, you've likely already read the great
analysis by Tom Bissell and the in-depth
spoiler-filled interview with the game's designers at Polygon. You've probably also watched the
two-
part video analysis of the game by the folks at Extra Credits.
So here are just a few things I thought I'd add, things I haven't seen many people talk about or just things I felt particularly strongly about. I'll try to keep it as spoiler-free as possible.
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| Dubai |
Dubai as the setting. Too many military shooters are set in ambiguous Middle Eastern non-countries.
Spec Ops: The Line specifically chooses Dubai as its locale, and takes full advantage of its cityscape and geopolitical importance. Dubai is different than any other major Middle Eastern city, a Western-style spectacle of a manufactured metropolis. The city becomes a character of its own in
The Line.