Showing posts with label Ocarina of Time. Show all posts
Showing posts with label Ocarina of Time. Show all posts

Saturday, August 17, 2013

Everyone owns the same ten Nintendo 64 games.

I never owned a Nintendo 64. The only game consoles my parents let me have as a kid were Game Boys. The only time I got to play N64 was when I went to friends' or relatives' houses. It didn't matter where I went: everyone had the same ten games.

People say Sony's first PlayStation "won" the console war against Nintendo, but I definitely saw way more N64s than PS1s. Maybe it's because N64 was aimed at my demographic and PS1 was aimed slightly older. Today, I know a lot of people my age who still have their childhood N64s and play them regularly. Everyone has the same ten games.

Recognize these cartridges?

The launch title

The game people are still playing today

"No screen looking!"

Friday, October 26, 2012

Why I stopped playing Skyward Sword


[Note from Jake: Welcoming the newest Capital Wasteland writer to the fold, James Cameron!]

Mechanics are the most important part of any game, video or otherwise.  Without them, you have nothing.  Mechanics are what bind games together in series, in genres, in fanbases.  The rage at Dead Space becoming Gears of War by way of Resident Evil is the rage of one game losing what makes it really special--the mechanics.  This is why I can honestly say after two hours of playing it: I really, really wish The Legend of Zelda: Skyward Sword was just a rehash.

A bit of a preface: I'm a fan of the mainline Zelda games, and I've enjoyed most of the older Game Boy spinoffs.  With the switch to 3D, Zelda became one of the franchises to properly manage the transition of major game mechanics into a widely different format.  Ocarina of Time, for all the hype, still remains as a golden example of a way to "handle" 3D.  With Majora's Mask and The Wind Waker, the Zelda series further refined Ocarina combat, exploration, and puzzles into an extremely polished system.  Twilight Princess, for better or for worse, was clearly a GameCube game ported to the Wii, and couldn't really be said to properly transition the mechanics from simple 3D to motion-controlled 3D. With Skyward Sword, we could finally see how Nintendo would manage it. In a word? 

Poorly.

And what was so strange wasn't that motion controls were an illegitimate control scheme (though I guess there are still segments of the gaming community that don't view the Wii as a worthwhile console).  It was the "under the hood"  changes that utterly remade the game. Even now, I'm still not convinced Skyward Sword is a Zelda game.  Maybe I'm just showing my "gamer generation card;" I'm sure there are fans of the Zelda series who felt the transition to 3D was poorly handled. But for now, I'd like to examine just what went wrong.