Showing posts with label Knights of the Old Republic. Show all posts
Showing posts with label Knights of the Old Republic. Show all posts

Wednesday, November 14, 2012

Global Gaming Spotlight: Mass Effect (Canada)

With each post in this mini-feature, I highlight a game from a different country around the world. Keep in mind these aren't necessarily the best or most popular games from each nation, but simply a fitting representative.


As I've touched on recently, Canada has been a colossus of game development over the past decade or so. Everything from EA Sports to Eternal Darkness to Sins of a Solar Empire. Both Vancouver and Montréal are hubs of North American game development. So who was I going to pick as my representative of the Canadian games industry? I was tempted to go with the Canadian stereotype and pick the Greatest Sports Game of All Time, EA's hockey classic NHL '94, but I knew I had to choose someone else.

Mass Effect - BioWare, 2007

A company in Edmonton, of course. Between Baldur's Gate, Neverwinter Nights, Knights of the Old Republic, Jade Empire, and Dragon Age, BioWare has essentially shaped the Western approach to role-playing games. And none of them is more important than their sci-fi action/RPG trilogy Mass Effect.

BioWare pioneered the idea of an open-ended moral compass in Western RPGs. Do good things, and people will realize you're a good person. Do bad things, and people will realize you're a bad person. It seems almost cliché and binary at this point, but before this system, gameworlds would often react to players the exact same way regardless of what players did. BioWare's games make the player feel like they're actually making a difference in the gameworld they inhabit.


The other big innovation of BioWare's games has been the conversations between characters. Games as a medium have struggled with learning how to make conversations interactive and interesting. While BioWare still features the traditional "conversation trees," they've taken these to the next level of emotional nuance.

BioWare is not infallible. The massively-multiplayer online adaptation of their Star Wars series, The Old Republic, was a huge commercial failure. And Mass Effect 3's controversial ending led to mass player complaints which led to the developer actually changing the ending of the game--setting a dangerous precedent for authorial control in gaming. But we can't question the importance of this bastion of Canadian game design.

Sunday, September 30, 2012

Where's Han? Star Wars' Reluctance to Embrace Its Most Iconic Era


I’ve been waiting for a Han Solo game my entire life. It makes sense: a fan-favorite character, a swashbuckling bounty hunter with plenty of adventures and hijinks all around the galaxy. It could essentially be Grand Theft Auto in space, and players could pimp out the Millennium Falcon to their liking!
Seems like a perfect fit. So why hasn’t there been a single video game with Han Solo as the primary character, other than 2003′s Star Wars: Flight of the Falcon on Game Boy Advance?
How did we get to this point? I blame it all on two titles: Star Wars Galaxies and Knights of the Old Republic. When both games came out in summer 2003, it changed everything. KotOR was one of the first hugely successful, big-budget Star Wars video games not based at all on the era of the original film trilogy. It took place long before that, when Jedi abounded. Along with this came Galaxies, an MMO taking place in the era of Episodes IV, V, and VI. It was a gargantuan commercial flop.
The success of KotOR and the failure of Galaxies has pushed LucasArts away from games based on the original movie trilogy. There have been a few exceptions, but by and large, it seems video games have unfortunately become the exclusive realm of Star Wars‘ Expanded Universe. Maybe this is great news for fans of the hundreds of Star Wars tie-in novels that have been written, but for the rest of us fans, it’s a shame. It may be a long time before Han Solo finally gets his own game.
The upcoming Star Wars 1313 shows some promise, though. While it’s not connected to any of the films, the developers maintain that players will NOT be able to use a lightsaber. In our lightsaber-obsessed Star Wars gaming community, that’s great news to me. The seedy Coruscant underworld setting looks much darker than previous SW games, and the developers claim it deals with “mature themes.” We’ll see what that means, though; it’s always a gamble when franchises seek to hard-boil themselves. In an effort to appear more grown-up, many franchises lose their heart and soul–just look at Prince of Persia: The Warrior Within or Max Payne 3. Hopefully Star Wars 1313 bucks the trend.