[Note from Jake: Just in time for Halloween, I introduce the newest addition to my staff, Adam Frost!]
It's 1999, and I'm in 3rd grade. I have invited a couple of my best friends to my house for a sleepover. It's late. We turn off all the lights, insert the Resident Evil 2 cartridge (blowing on it first, to make sure it works) and fire up the N64. Let the pants-shitting commence.
Everyone has these memories, be it a scary game, a horror film, or even a scary book or story. For me, this is when my affinity for survival horror games began. There are few things more exhilarating than exploring a well-crafted world, adrenalin pumping, knowing that something terrifying may be waiting for you around every corner.
With the release of Resident Evil 6 many reviewers (who hadn't already done so) are lamenting the death of this once-great horror series that seems to have lost its way. Indeed, starting with Resident Evil 5 or perhaps even with RE4, the trend has been one of moving away from horror towards action. With this in mind, now is as good a time as any to discuss what makes a good survival horror game, and why it seems that so many games get it wrong. To do this, I will use the examples of Resident Evil 4 and Dead Space.
The most important component to any good survival horror game is atmosphere. Through the use of sound, music, and setting, a good survival horror game lets the player know that they are in a dangerous, terrifying, and even hopeless environment. Be it a creepy village in the middle of rural Spain (RE4), or the abandoned wreckage of the spaceship Ishimura (Dead Space), the setting of a horror game can make or break its scariness. In the case of Dead Space, the setting is arguably one of the more terrifying aspects of the game. Trapped on a massive abandoned spacecraft light years away from potential rescue, the player knows that there is little hope for survival. On the other hand, walking around in broad daylight under the hot African sun in RE5 does not create a sense of terror or mystery for the player.
Sound is another important aspect in creating a good horror atmosphere. The right sounds can send chills down the player's spine as they explore the game world. In RE4, the creepy whispers and shouts of los Illuminados, a cult of mind-control-parasite-infested Spaniards, let the player know that an enemy can and will cause you to soil yourself at any moment (spoiled only if the players know Spanish).
