Showing posts with label PlayStation 4. Show all posts
Showing posts with label PlayStation 4. Show all posts

Monday, February 24, 2014

Console Review: PlayStation 4


On Saturday, February 22nd, 2014, the PlayStation 4 finally came out in Japan, and I waited anxiously by the door for the delivery man to appear with my deceptively heavy package and extra fire-red controller so that I could begin setup of my new toy. But it didn’t come on Saturday. In fact, it only shipped on Saturday, it wouldn’t arrive until the next day at the earliest, and, assuming bad weather or Godzilla related turbulence, Tuesday at the latest. Luckily, it arrived on Sunday morning, because Japan does not believe in weekends for their UPS equivalent, much to my heartfelt joy.

THE SYSTEM

It’s tiny – much, much tinier than I initially thought it would be – and solid. It feels like a good piece of hardware and the strange-but-interesting parallelogram shape of the case looks nice, even though the shape is such that, unless you already have your standing systems on the left side of your TV/media center (which I do not), it will look rather awkward with the rest of them. After a few minutes deliberation, I decided to re-organize so that I could lie it down on its side.

I also discovered that one unfortunate aspect is that there are no rear USB ports, meaning that if you’re like me and bought a cradle for your two controllers, unless you have them hooked up to a different USB source, you’re going to have a cable coming out of the front of your PS4 at all times.

After making room for it and getting it hooked up, I turned it on and went through the initialization (choosing a language – which the Japanese Wii U absolutely does not allow – and internet connection, etc.) and got to the home screen before turning it off, unplugging it, and setting it on my work table to begin replacing the HDD.

And it was so easy. It was a breeze snapping off the case, unscrewing 5 screws, changing drives, re-screwing 5 screws, and re-snapping on the case. It took 5 minutes. Of course, with a new HDD, you have to have a thumbdrive with the latest firmware ready to re-install, but that’s no problem, either. From there, it took maybe 20 minutes to get through that, back through initialization, and to the home screen for the second time.

THE CONTROLLER

All the while, I was admiring the new DualShock 4. I’ve been a fan of all of the DualShocks (even though the original controller was a little too small, if still comfortable, and the SixAxis was too light, if similarly shaped), but this one is by far my favorite. It might even be my favorite controller, ever. I don’t have particularly big or small hands, and had no problems whatsoever with the DualShock 3, but this one feels good. The buttons are crisp and springy, the triggers are improved, and the reintroduction of the dimpled analog sticks make this the best incarnation thus far. The handles are more rounded than the previous versions which do make it look a lot bigger, but, in fact, it has the exact same footprint as the DualShock 3. At least, eyeballing it, they do.

I will say, among all that, it is jarring not to have a Start button, anymore. This is my first controller ever without one. That’s 25 years, or more, of gaming with a Start button in, generally, the same place (the original XBOX and XBOX S controllers notwithstanding). I keep wanting to reach over to pause Resogun or Outlast and accidentally brush the new little touchpad, instead. But, really, that’s okay. I’ll get used to it. The functions of the Start button have simply been moved to the new Options button in the shortstop position between the Triangle and Square buttons.

One other interesting thing is the big bright light on the back of the controller. It is there to show whose controller is whose, assuming you have a bunch of same-color controllers, and to work with the PlayStation Eye, but, mainly, it's there to be bright. While playing Outlast with the lights off near 11 pm, every now and then I'd notice a little light toward the bottom-left of the TV that I initially thought was in the game, a collectible item or something, that I finally discovered was that light. It's so bright that it reflects off the screen in the dark, unfortunately distractingly so. It's not a huge problem, but being able to turn it down or off is something that will hopefully be addressed in a future update. The controller also has, like the original Wii Remotes, a surprisingly clear speaker in it that sometimes shouts instructions at you or adds ambient noises at odd times. I'm withholding judgment as to whether it's necessary or not, but I'm willing to give it the opportunity to wow me.

PS VITA CONNECTIVITY

I’m including this because the Vita is essentially my 3rd controller now. Of course, I’d never choose the Vita over the classic DualShock as a plain controller, but the Remote Play and 2nd Screen functionality are so… awesome, that I have to seriously consider it. Remote Play is flawless, quick, and I was able to fail spectacularly at Resogun on a high difficulty just as I would have with the DualShock on the TV screen (although the L2/R2 really need physical buttons to be perfect). I haven’t been able to test the 2nd screen, yet, but it’s on my list of things I want to try.

The Vita is finally going to become useful for more than my PS One classics, and for that I’m very excited.

OTHER

I’m not going to cover any games in this, but I will say of the ones I’ve played (Resogun, Knack, Outlast, Contrast, and Don’t Starve) that they are gorgeous. But, I have to say that I don’t believe these are experiences I couldn’t have had on the PS3, with the exception of KnackKnack is quite technically impressive.

The automatic shut-off also appears to actually work on the PS4, as having fallen asleep with it on last night and waking up to find it in standby mode will attest. Too many times, I would leave the PS3 on, hoping that it would finish its download, install, and then turn itself off only to find that it’s been on all day or all weekend, wasting my expensive Japanese electricity (and believe me, that’s no pittance).

The PSN looks good, even though it’s currently bare, and it’s drastically quicker to get to the store from the home screen, which is amazing. I used to have to wait up to 2 or 3 minutes for the store to open on the PS3, but now it’s practically instantaneous. I even accidentally went into the store once or twice and didn’t realize I’d done it, but it was so quick it was of no consequence.

However, that is one thing that is both good and bad: the PS4 home screen and the PSN are identical. It can sometimes be difficult to distinguish exactly where you are because, even outside of the store, some of the advertised games have price tags. For example, I got a free copy of the Japanese Knack with my PS4 and, after going into the Japanese PSN to get it downloading, logged into my other American account to look around and saw Knack’s download progress on the screen, but it also had a BUY NOW $59.99 underneath it, which, at first, was rather confusing. But as soon as the game finished downloading (35 GBs, good lord), the price tag, even in the American account, disappeared.


However, the PS4 is a classy, high quality addition to any media center. Now we need some console-defining game experiences to arrive. I can’t wait.

Tuesday, June 11, 2013

Thoughts on the 2013 E3 press conferences

With Nintendo's "Nintendo Direct" finishing up this morning, all five of the major E3 press conferences have concluded for this year. So what were my big takeaways?

Everyone's talking about how Sony trumped Microsoft this year. PlayStation 4 will be $400, a hundred dollars cheaper than the Xbox One, and without any of the always-online or anti-used games shenanigans Xbox is pulling.

But I don't care about that. I won't be able to afford either console at launch, so launch prices don't matter to me. In the last console generation, PlayStation 3 released with a staggering $600 price tag which doomed it for years... until Sony got its act together and PS3 became the console of choice for arty games everywhere. They also introduced PlayStation Plus, essentially letting players subscribe to get free games every month and putting Xbox Live to shame. We don't know where PS4 or Xbone will be a few years down the road. And since it takes a while for new consoles to foster substantial game libraries anyway, I'll wait and see. The only thing that really matters about a game console is its games. So I'm undecided on this console war.

Xbox One does have one advantage, though. A new game from Swery 65, creator of Deadly Premonition! It's called D4:


Deadly Premonition is one of my all-time favorite games, and this one looks to be just as strange. It's being developed by Swery's studio Access Games and published by Microsoft. This will be a day-one purchase for me whenever it comes out, so I hope the Xbox One gets a bit cheaper between now and then...

The other trailer that blew me away was a game I've been waiting for for years. EA had a very successful conference in 2013, and they hit it out of the park when they closed with a trailer for a sequel to one of my other favorite games of all time, Mirror's Edge:


Of course, this was one of only two games at the entire show revealed so far this year with a non-male or non-white protagonist (the other being Bayonetta 2). I love the closing line "Coming... when it's ready." This will be on both PS4 and Xbone so it won't affect my console purchasing decision. But gosh darn, it looks beautiful. EA finally gave its Swedish studio DICE a chance to leave Battlefield for a moment and return to what truly makes it a great developer.

Nintendo holds a special place in my heart, so I'm disappointed their press conference was short and predictable. New Mario, new Mario Kart, new Super Smash Bros, rinse, repeat. Of course a new Zelda game is always nice (and an HD release of my favorite Zelda game, The Wind Waker!), and everyone's been waiting for Pikmin 3 forever. These games all look great, but there were no surprises.


I wish they would've announced some snazzy new series, or at least sequels to series that haven't gotten much love as of late... particularly my most beloved series, Retro Studios' Metroid. Retro is working on a new Donkey Kong title, so it'll be a while before they get back to Samus. But think about it: they could've announced a new F-Zero or the console-based Pokémon MMO fans want. Mario Kart and Super Smash Bros. look fun... but I was hoping for more.

Thursday, February 21, 2013

Thoughts on the PlayStation 4 reveal

After years of speculation, Sony finally announced the PlayStation 4 yesterday. It was inevitable, but considering I finally got a PlayStation 3 this past December, I was nevertheless a little bummed out.


PlayStation 4 won't be a day-one buy for me regardless of my PS3, because with the glaring exception of the Nintendo GameCube, new consoles tend to have sparse libraries for their first year of existence (yes, earlier Nintendo consoles had Mario at launch, but they didn't have anything else for a long time). No matter what the hardware is like, it means nothing without great software. What were my takeaways from Sony's big reveal last night?