Showing posts with label Lord of the Rings. Show all posts
Showing posts with label Lord of the Rings. Show all posts

Monday, February 25, 2013

Lego review: 9470 Shelob Attacks

Lego has historically struggled with creating brick-built animals. While Lego bricks are great for building things with lots of right angles and flat surfaces like vehicles and buildings, it's a bit tougher to use Lego bricks to recreate organic lifeforms. Lego realizes this, as we can see in their recent Dino theme where the eponymous dinosaurs were not brick-built but unfortunately more action-figure-like.

Shelob in this set is perhaps Lego's Best Spider Ever. It's their third attempt at a Giant Spider; before Shelob, Lego made two different sets based on Harry Potter's Shelob ripoff Aragog. There was the hilariously cartoonish Aragog in 4727 Aragog in the Dark Forest in 2002, and the slightly less terrible but still terrifically terrible Aragog in 4738 Hagrid's Hut in 2010. Look at those sword-legs! Indeed, there are two key problems with all of Lego's previous spiders: getting the eight multi-jointed legs right, and getting the abdomen right.


Shelob Attacks rights all the wrongs of previous Lego spiders. Although they're still a bit fragile, Shelob has well-designed legs that are actually strong enough to support the spider's body on their own. And Shelob has a huge abdomen which adds some meatiness (yum!) to her body. She's even got a spinneret so she can trap Frodo for a juicy treat, and imposing pincers to munch on him with.

Look closely at Shelob's eyes. One of them is poked out! This is a nice lil reference to the source material, where Sam stabs her in the eyeball. Speaking of the non-Shelob parts of the set, let's take a gander: There's Frodo with his blade Sting, the Phial of Galadriel, and of course the One Ring that fits snugly on his hand. The best part of this minifigure, though, is his petrified "I've just been poisoned" facial expression--click on the image above for a zoomed-in view. We've got his loyal Samwise, who looks pretty much how you'd expect him to look.

Then there's Gollum. Instead of a standard minifig body, Gollum has a hunched-over mold with a random stud on his back (to later attach some elven rope?). I'm not really a fan of this body or his strange facial expression, but he wouldn't have worked with a standard minifig body. I'm not sure what the correct portrayal of Gollum would've been.

Nevertheless, this is a nifty set. A realistic, if slightly fragile, depiction of Shelob. Great Frodo and Sam minifigs. And the first appearance of Gollum!

Wednesday, February 20, 2013

Lego review: 9469 Gandalf Arrives


As an introductory set to Lego Lord of the Rings, Gandalf Arrives is fitting. It's from an introductory scene in The Fellowship of the Ring! It's got Frodo with the book he's reading in the film's opening scene after the prologue, and Gandalf has his horse-driven cart in which "he arrives exactly when he means to."

A nice touch is the collection of fireworks Lego Gandalf brings to use at Bilbo's birthday party, including the red dragon firework that Merry and Pippin steal. Even more nifty is that the red dragon firework piece is actually a repurposed snake piece from Lego's Ninjago theme, seen here being released by the fearsome Rattlecopter.

This is also one of the first sets to include Lego's new horse figure with movable hind legs! Huzzah!

Tuesday, February 12, 2013

Lego review: 30211 Uruk-hai with Ballista


Uruk-hai with Ballista is sadly vastly inferior to its fellow Lego Lord of the Rings polybag, Frodo with Cooking Corner. While the other features a charming set of friendly alcoholic undertones, Uruk-hai with Ballista is simply... an Uruk-hai with a little ballista. It's pretty pointless, since you can get these same pieces in higher quantities in the Uruk-hai Army and Battle of Helm's Deep sets. But this lil polybag has been quite popular as an army-builder for people who really want ten thousand Uruk-hai to attack the Hornburg.

Monday, February 11, 2013

Lego review: 30210 Frodo with Cooking Corner


One of two polybags released for the Lord of the Rings line, this is a great lil introduction to the series. You get Frodo in his "Shire outfit," a neat little stove with a frying pan and sausage, a wine bottle, a goblet, and a keg.

The alcoholic undertones of this mini-set are pretty excellent. Nowhere on the packaging does it specify what the keg is or what it holds inside, and the "wine bottle" could just be a "bottle." Kids are left to figure out what it all means on their own. But with hobbits' massive appetite for alcohol, it's fitting that this set includes so much. I'm happy Lego let the set designer get away with it.

Wednesday, January 2, 2013

My five favorite Lego sets of 2012

As some of you may know, one of my day jobs is at Lego. While I don't own all the sets on this list, I spend enough hours per week essentially staring at Lego that I feel I'm qualified to make this decision.



Town Hall is the newest addition to Lego's ongoing modular buildings theme. It's the biggest set in the series, which began in 2007 and has become one of the most popular themes for the sizable adult Lego fan community. The past five years or so, Lego has really begun to acknowledge and embrace the fact that they have so many adult Lego fans, creating many new sets like this one that are aimed specifically at older builders.

These sets are some of the only remaining Lego products with minifigures who retain the classic "two dots for eyes and a smile" face, while most modern minifigs feature a wide variety of facial expressions. Town Hall features a ton of figs and interesting building techniques, like the use of croissants for the city's crest. There's also "1891" on the front to signify the year the town hall was built--coincidentally, 1891 is the birth year of Lego founder Ole Kirk Christiansen. The flat townhouse style is reminiscent of Copenhagen architecture. In fact, the pillars and small balcony where the mayor stands reminds me of Christiansborg Palace, the seat of the Danish government where the royal family stands on the balcony to address their constituents. Overall, a timeless set which reminds me of my months living in Copenhagen.

Saturday, December 15, 2012

The Hobbit review

I was incredibly worried about The Hobbit. Peter Jackson's adaptation of The Lord of the Rings is one of the most important works of film in my life. I know, if I were a "real" fan I'd care more about J.R.R. Tolkien's original books. And I do. But being the age that I am, Jackson's Lord of the Rings trilogy came out smack dab in the middle of my formative years.

When The Fellowship of the Ring was released in December 2001, I had just turned 12. I remember seeing the very first trailer for the movie earlier that year; I spent the next few months rapidly reading The Hobbit and LotR in time for the film's release. While older fans took issue with the numerous changes Peter Jackson made to Tolkien's classics, I've essentially been experiencing the movies just as long as I've been experiencing the books, so to me Jackson's version is no less legitimate than Tolkien's version.

With The Hobbit, however, my time between reading the book and seeing the movie was much more significant. I had eleven years of reading the novel before Jackson's first Hobbit film came out yesterday. So I was afraid I would be far less receptive to the movie's changes than I had been to the changes in the LotR trilogy.

I was wrong.

It didn't start so well. I've long been a skeptic of 3D cinema being the wave of the future, as Yahtzee Croshaw illustrates more eloquently than I ever could. But Peter Jackson is insistent that 3D is the way to go with The Hobbit. So I trusted him. And what I got was... exactly what I thought. Upon the film starting, it looked like the cheesy cardboard-cutout 3D I expected. I thought I was bound to hate it for the duration of the film. Fortunately, by the end of the movie I stopped being bothered by the 3D effect, which I suppose shows its success. There were even a few nice 3D touches, particularly little things like smoke and a few close-up shots of characters' faces. But I still want to see the movie again in 2D.

Monday, November 26, 2012

Lego Lord of the Rings: Open-world game design for kids

I'm new to English developer Traveller's Tales' series of surprisingly well-received video games based on the Lego universe. But as a Lego enthusiast and die-hard The Lord of the Rings fan, I had to pick up their new Lego The Lord of the Rings title (it didn't hurt that its pre-order bonus was a nerderrific Elrond minifigure from LotR's prologue).


From what I've heard about previous Lego video games made by Traveller's Tales, they've begun to head in an open-world direction, and Lego Lord of the Rings is the logical next step in this approach. While there are about a dozen isolated "story" levels based on the pivotal events in Peter Jackson's film trilogy, the bulk of Lego LotR lies in its open-world Middle-earth.

It's interesting to see how Traveller's Tales adapts the open-world concept for kids. Of course, it's simplified: locations are all incredibly close together, and virtually no enemies appear while players are exploring the world (bad guys appear in story levels). And to make a waypoint system that kids can understand, not only is your destination pointed out with an arrow on the map, but a trail of translucent blue Lego studs leads you in the right direction. Much like a car GPS, it recalculates your trail depending on where you are.

AND SO MANY COINS. Well, not coins--in the Lego universe, they're Lego studs. But these studs are literally everywhere in Middle-earth, and hitting any bush or rock or tree in the game will unleash a wave of silver and gold studs. This in-game currency is the very definition of a virtual Skinner box, but kids love it. I talked to multiple parents of children who play the Lego video games, and all the kids are addicted to smashing Lego walls all day for studs.


Strangely, if you play through the game from story point to story point without exploring, you miss a huge portion of the game. For example, when you first get to Lothlórien, it activates the cutscene where Galadriel and Celeborn send the Fellowship on its way. Before you know it, you're already rowing past the Argonath. If you never backtrack to Lothlórien on your own, you never get to explore the forest city. I expect a large number of players will totally miss areas like this.

The game is meant to be played by two people together. On your own, you can play the game switching between characters on the go, but when played co-op, the two-part puzzles become much more fun. It reminded me of Portal 2's co-op missions. And either player can drop out or re-join any time they want, which makes it perfect for parents playing with kids.

The bulk of Lego LotR's content happens after you destroy the Ring. My brother and I blazed through the game's story over Thanksgiving weekend, but we finished with only about 30% "completion." After the game ends, players unlock Free Play mode, and are encouraged to explore every nook and cranny of Middle-earth to find every playable character and goofy costume. It's surprisingly meaty, especially considering Traveller's Tales developed the game so shortly after this summer's Lego Batman 2.


Lego Lord of the Rings' condensed open-world Middle-earth means there's no dead space anywhere. And while players can fast-travel wherever they want, it often doesn't take much longer just to walk there. This encourages players to travel on their own and experience this beautiful, kid-friendly Middle-earth.

The fact that there are no bad guys to kill you while you're exploring the world means kids don't feel intimidated from veering off the beaten path. And the blue-stud waypoint system means it's impossible to get lost.

We often wonder when we'll see a truly great open-world Lord of the Rings game. While Skyrim has the "open-world Tolkien ripoff" market cornered, Lego Lord of the Rings may be the closest thing we've seen so far to this ideal LotR game. It's got the depth and epic scale of Middle-earth with the charm and wit of Lego. And it teaches us a little about our approach to open-world games, too. While it's a very abbreviated version of Tolkien's story, it's a great introduction to the series for kids, and a wonderful trip through memory lane for the rest of us.

Oh, and it features one of my favorite Easter eggs ever.

Friday, July 30, 2010

One Man Lord of the Rings: nerd comedy gold

Last night I witnessed Charles Ross' One Man Lord of the Rings at Woolly Mammoth. If you've never been there before, Woolly Mammoth is a little independent theater in Penn Quarter that not only hosts plays, but creates their own edgy, punk rock productions as well. It's about a block from the Archives/Navy Memorial station.

Charles Ross is the Canadian behind the now-legendary One-Man Star Wars Trilogy which he's been touring with for over nine years now, and last year he finally acquired the permission from Peter Jackson & Co. to perform his rendition of the Tolkien classics. One Man Lord of the Rings is done in the same style as his Star Wars trilogy: reenacting all three films by himself in just over an hour, without any props and wearing only a black jumpsuit. He plays 42 different characters, depicts each one as a unique entity (Legolas constantly brushes his hair, Denethor can't stop greedily eating baby tomatoes), and provides ample nerdy inside jokes throughout.

Of course Ross' impression of Gollum is spot-on. This is often considered the mark of a great Lord of the Rings reenactor, but I don't think it ends there. His true success is his perfect Uruk-hai voice. Most people don't even think about what these baddies sound like, since they play a relatively small role in the story. But it's a voice we all know too well: "FIND THE HALFLINGS!" This unique death-metal-vocalist-in-the-army voice is nearly impossible for most people to do, but Ross gets it exactly right.

The real key of it all, of course, is the humor. We didn't pay to see The Lord of the Rings in 65 minutes. We paid to see a hilarious parody of The Lord of the Rings in 65 minutes. If you've never read the books or seen the movies, this performance probably won't be funny at all, but that's how it should be. It's a production aimed squarely at huge nerds who would get the White Tree of Gondor tattooed on their arm *cough cough*. Not only does Ross perform Star Wars and LotR at theaters, he also does it at nerd conventions around the world. I love it.

I had forgotten how much I love Woolly Mammoth. The building itself features beautiful industrial-modern architecture, and the people working there are active in the vibrant D.C. indie theater scene. If you've never been to a play at Woolly Mammoth, you really need to experience it firsthand. Unfortunately, One Man Lord of the Rings only runs through the end of this week, but there's a lot more to choose from, like The Vibrator Play and The Agony and Ecstasy of Steve Jobs.

Charles Ross' attention to detail in his work is fantastic. He hits many of the key lines from the films that aren't exactly integral to the storyline, but are famous lines nonetheless. He does a full recreation of Legolas' takedown of an Oliphaunt followed by Gimli's "That still only counts as one!" He puts adequate emphasis on Sam's slow-motion "sharrre the loaadddd" from The Return of the King. But my favorite has to be his subtle reference to the greatest Lord of the Rings-related YouTube video of all time... "They're Taking the Hobbits to Isengard":