Call of Duty (2003) |
- Regenerating health
- Aiming down the sight (iron sights)
- Dedicated buttons for grenades, melee attacks, and shooting
Gaining
experience and unlockables are just measures to ensure players come back
for more, which is what good gameplay should do. This generation
has only made FPS games more addicting by borrowing elements from
MMOs, and previous shooters like DICE's Battlefield
series
which made its debut in 2002, ten
years ago. Addiction drives sales (ask a crack dealer), but it used
to be addicting gameplay that kept bringing players back. The future FPS
needs to be laced with original gameplay, not just unlockables and
experience points.
Halo: Combat Evolved (2001) |
Seven ways to build the next generation FPS:
1. Specific
Reactions to Damage
The A.I.-controlled enemies in a FPS campaign are very responsive to bullets. They will flinch depending on where you hit them. They may even get knocked down, and scramble to pick themselves back up. It looks cool and makes for a more enjoyable shooting mechanic. Unfortunately, shooting players in multiplayer FPS games looks a lot like paintball. When you shoot an enemy, the target will flinch. That's it. If you connect with enough shots, the target will flinch a lot, and fall over. Congratulations, you have just killed someone in Call of Duty, Counter-Strike, Halo, Killzone, Battlefield, and Medal of Honor.
The problem is that bullet reactions have always looked like paintball when played online. I know if I shoot a player in the leg, the damage will scale appropriately. For the new standard, there should be an appropriate reaction animation for a leg shot to accompany that scaled damage. Specific injury animations should affect my opponents aim, and add to gameplay.
2. Create-a-Player
Character creation in Metal Gear Online. A sign of things to come?
3. Animations and Interactions with Players

4. No Static Environments
If I want to manipulate my environment like say, tip a table over and use it for cover, I should be able to. If I want to lock a door, only to have it breached by an opponent using C4, I should be able to. If that same player is out of C4 they should have the opportunity to kick the door in. If I want to run through a room, I should to be able to push barrells and trash cans over, not get hung op on them. Static objects have no place in the next-generation FPS.
This room is static.
5. Expand
MeleeIt has been roughly eleven years since Halo standardized melee, and we still do not have an advanced melee system in multiplayer FPS games. I can't grab anyone to use them as a human shield. I can't try to disarm them if I am in close and have the jump on them, I cannot snap a neck. All I can do I swing my weapon or my trusty death knife at them to cause a flinch or a death. I'm not asking to perform Shoryukens in the middle of a firefight (not that that would be terrible), but I would like to see melee attacks expanded in mult-player FPS games. More than anything, however, I need insta-kill melee from the front to never, ever occur. I am glaring at you, Call of Duty.
6. Competition
vs. Casual Matchmaking
7. Improved
Spectator Mode: the Groundhog Round
This last bit is more of a fantasy than anything that would actually occur. My favorite game types in shooters are the kind where you only get one life per round. I know the biggest deterrent to those kinds of modes is dying early and spending the rest of the round watching. I propose a spectator mode that acts as an extended kill-cam that begins at the start of the round. Only you have the option of playing through that round and making new decisions. The other opponents would carry out their actions just as they had until you died. They would be taken over by bots at the time that you died to simulate what might have happened if you had gone about things differently. This would give the player something to do while they wait for the next round to begin. I call this waiting round the “Groundhog Round” in honor of Harold Ramis' classic film Groundhog Day.

Should leaning reappear?
ReplyDeleteAlthough it's widely been panned by critics, I believe the new Medal of Honor game features leaning.
ReplyDeleteI'd welcome leaning, or even a cover system like the one in Killzone 2. I think the animations for entering and exiting cover have to be tweaked so they don't leave you totally vulnerable. Otherwise it would just be easier to crouch behind stuff which is archaic.
ReplyDelete