As it turns out, the Amnesia Fortnights might be what saved the company, after Brütal Legend was a bit of a Jack Black-filled disappointment. Last year, Costume Quest was the first of the four to be released--the other three are this year's aptly named Russian-stacking-doll Stacking and post-World-War-I-battle-mech Trenched, along with the upcoming Kinect-infused kids' game Sesame Street: Once Upon a Monster. All three of the games released so far have received great reviews.
Anyway, let's get back to Costume Quest. You play as an elementary school kid getting himself or herself into a bunch of Halloween hijinks. The kids fight evil monsters, Grubbins, who wish nothing more than to steal all the candy of the world. The characters wear quintessential Halloween costumes like cardboard-box robots and trash-can-lid-for-shield knights, and they go trick-or-treating and collecting as much candy as possible.
Besides the beautifully cartoony cel-shaded art style and Tim Schafer's hallmark sharp, humorous writing, this is a standard turn-based RPG with Paper Mario-style quick-time moves during battles to keep you on your toes. But what stands out most about CQ is the context in which these battles are fought.
When the characters enter battle, the world transforms into a fantasy realm. The kid in the cardboard box transforms into a Gundam-style superbot and the kid with the makeshift shield becomes a larger-than-life knight in shining armor. The characters are fantasy versions of themselves.
Are the children fighting themselves?
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